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CRYENGINE Show AnimEventLoader.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #pragma once
  4.  
  5. class CDefaultSkeleton;
  6.  
  7. namespace AnimEventLoader
  8. {
  9. // loads the data from the animation event database file (.animevent) - this is usually
  10. // specified in the CHRPARAMS file.
  11. bool LoadAnimationEventDatabase(CDefaultSkeleton* pDefaultSkeleton, const char* pFileName);
  12.  
  13. // Toggles preloading of particle effects
  14. void SetPreLoadParticleEffects(bool bPreLoadParticleEffects);
  15. }
  16.  
downloadAnimEventLoader.h Source code - Download CRYENGINE Source code
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