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CRYENGINE Show MannequinGoalOp.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __MANNEQUIN_GOAL_OP__H__
  4. #define __MANNEQUIN_GOAL_OP__H__
  5.  
  6. #include "EnterLeaveUpdateGoalOp.h"
  7.  
  8. //////////////////////////////////////////////////////////////////////////
  9. class CMannequinTagGoalOp
  10.         : public EnterLeaveUpdateGoalOp
  11. {
  12. protected:
  13.         CMannequinTagGoalOp();
  14.         CMannequinTagGoalOp(const char* tagName);
  15.         CMannequinTagGoalOp(const uint32 tagCrc);
  16.         CMannequinTagGoalOp(const XmlNodeRef& node);
  17.  
  18.         uint32 GetTagCrc() const { return m_tagCrc; }
  19.  
  20. private:
  21.         uint32 m_tagCrc;
  22. };
  23.  
  24. //////////////////////////////////////////////////////////////////////////
  25. class CSetAnimationTagGoalOp
  26.         : public CMannequinTagGoalOp
  27. {
  28. public:
  29.         CSetAnimationTagGoalOp();
  30.         CSetAnimationTagGoalOp(const char* tagName);
  31.         CSetAnimationTagGoalOp(const uint32 tagCrc);
  32.         CSetAnimationTagGoalOp(const XmlNodeRef& node);
  33.  
  34.         virtual void Update(CPipeUser& pipeUser);
  35. };
  36.  
  37. //////////////////////////////////////////////////////////////////////////
  38. class CClearAnimationTagGoalOp
  39.         : public CMannequinTagGoalOp
  40. {
  41. public:
  42.         CClearAnimationTagGoalOp();
  43.         CClearAnimationTagGoalOp(const char* tagName);
  44.         CClearAnimationTagGoalOp(const uint32 tagCrc);
  45.         CClearAnimationTagGoalOp(const XmlNodeRef& node);
  46.  
  47.         virtual void Update(CPipeUser& pipeUser);
  48. };
  49.  
  50. #endif
  51.  
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