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CRYENGINE Show AIBubblesSystem.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #pragma once
  4.  
  5. #include <CryAISystem/IAIBubblesSystem.h>
  6.  
  7. bool AIQueueBubbleMessage(const char* messageName, const EntityId entityID,
  8.                           const char* message, uint32 flags, float duration = 0, SAIBubbleRequest::ERequestType requestType = SAIBubbleRequest::eRT_ErrorMessage);
  9.  
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