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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __IslandConnectionsManager_h__
  4. #define __IslandConnectionsManager_h__
  5.  
  6. #pragma once
  7.  
  8. #include <CryAISystem/INavigationSystem.h>
  9. #include "../MNM/IslandConnections.h"
  10.  
  11. class IslandConnectionsManager
  12. {
  13. public:
  14.         IslandConnectionsManager();
  15.         void                    Reset();
  16.  
  17.         MNM::IslandConnections& GetIslandConnections();
  18.  
  19.         void                    SetOneWayConnectionBetweenIsland(const MNM::GlobalIslandID fromIsland, const MNM::IslandConnections::Link& link);
  20.  
  21.         bool                    AreIslandsConnected(const IEntity* pEntityToTestOffGridLinks, const MNM::GlobalIslandID startIsland, const MNM::GlobalIslandID endIsland) const;
  22.  
  23. #ifdef CRYAISYSTEM_DEBUG
  24.         void DebugDraw() const;
  25. #endif
  26.  
  27. private:
  28.         MNM::IslandConnections m_globalIslandConnections;
  29. };
  30.  
  31. #endif // __IslandConnectionsManager_h__
  32.  
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