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CRYENGINE Show MovementBlock_HarshStop.cpp Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #include "StdAfx.h"
  4. #include "MovementBlock_HarshStop.h"
  5. #include <CryAISystem/MovementUpdateContext.h>
  6. #include "MovementActor.h"
  7. #include "PipeUser.h"
  8.  
  9. namespace Movement
  10. {
  11. namespace MovementBlocks
  12. {
  13. void HarshStop::Begin(IMovementActor& actor)
  14. {
  15.         actor.GetAdapter().ClearMovementState();
  16. }
  17.  
  18. Movement::Block::Status HarshStop::Update(const MovementUpdateContext& context)
  19. {
  20.         const bool stopped = !context.actor.GetAdapter().IsMoving();
  21.  
  22.         return stopped ? Finished : Running;
  23. }
  24. }
  25. }
  26.  
downloadMovementBlock_HarshStop.cpp Source code - Download CRYENGINE Source code
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