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CRYENGINE Show MovementBlock_HarshStop.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #pragma once
  4.  
  5. #ifndef MovementBlock_HarshStop_h
  6.         #define MovementBlock_HarshStop_h
  7.  
  8.         #include "MovementPlan.h"
  9.  
  10. namespace Movement
  11. {
  12. namespace MovementBlocks
  13. {
  14. // Clears the movement variables in the pipe user state and waits
  15. // until the ai proxy says we are no longer moving.
  16. class HarshStop : public Movement::Block
  17. {
  18. public:
  19.         virtual void        Begin(IMovementActor& actor);
  20.         virtual Status      Update(const MovementUpdateContext& context);
  21.         virtual const char* GetName() const { return "HarshStop"; }
  22. };
  23. }
  24. }
  25.  
  26. #endif // MovementBlock_HarshStop_h
  27.  
downloadMovementBlock_HarshStop.h Source code - Download CRYENGINE Source code
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