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CRYENGINE Show VehicleDamageBehaviorDestroy.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __VEHICLEDAMAGEBEHAVIORDESTROY_H__
  4. #define __VEHICLEDAMAGEBEHAVIORDESTROY_H__
  5.  
  6. class CVehicle;
  7.  
  8. //! Notifies all vehicle systems and components of a vehicle destruction event.
  9. //! This behaviour triggers other damage behaviours that react to vehicle destruction and hooks with the lua 'OnVehicleDestroyed' function.
  10. //! Destroy also adds a 'DetachPart' damage behaviour to all vehicle parts of type 'AnimatedJoint' (in CVehicleDamagesGroup::ParseDamagesGroup).
  11. class CVehicleDamageBehaviorDestroy
  12.         : public IVehicleDamageBehavior
  13. {
  14.         IMPLEMENT_VEHICLEOBJECT
  15. public:
  16.  
  17.         CVehicleDamageBehaviorDestroy();
  18.         virtual ~CVehicleDamageBehaviorDestroy() {}
  19.  
  20.         virtual bool          Init(IVehicle* pVehicle, const CVehicleParams& table) override;
  21.         virtual void          Reset() override;
  22.         virtual void          Release() override { delete this; }
  23.  
  24.         virtual void          Serialize(TSerialize ser, EEntityAspects aspects) override;
  25.         virtual void          Update(const float deltaTime) override {}
  26.  
  27.         virtual void          OnDamageEvent(EVehicleDamageBehaviorEvent event, const SVehicleDamageBehaviorEventParams& behaviorParams) override;
  28.         virtual void          OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params) override {}
  29.  
  30.         virtual void          GetMemoryUsage(ICrySizer* s) const override                                     { s->Add(*this); }
  31.  
  32.         virtual const string& GetEffectName() const                                                           { return m_effectName; }
  33.  
  34. protected:
  35.  
  36.         void SetDestroyed(bool isDestroyed, EntityId shooterId);
  37.  
  38.         CVehicle* m_pVehicle;
  39.  
  40.         string    m_effectName;
  41. };
  42.  
  43. #endif
  44.  
downloadVehicleDamageBehaviorDestroy.h Source code - Download CRYENGINE Source code
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