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CRYENGINE Show VehicleDamageBehaviorImpulse.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __VEHICLEDAMAGEBEHAVIORIMPULSE_H__
  4. #define __VEHICLEDAMAGEBEHAVIORIMPULSE_H__
  5.  
  6. class CVehicle;
  7.  
  8. //! Applies a physics impulse to the vehicle.
  9. class CVehicleDamageBehaviorImpulse
  10.         : public IVehicleDamageBehavior
  11. {
  12.         IMPLEMENT_VEHICLEOBJECT
  13. public:
  14.  
  15.         CVehicleDamageBehaviorImpulse();
  16.         virtual ~CVehicleDamageBehaviorImpulse() {}
  17.  
  18.         virtual bool Init(IVehicle* pVehicle, const CVehicleParams& table) override;
  19.         virtual void Reset() override;
  20.         virtual void Release() override                                         { delete this; }
  21.  
  22.         virtual void Serialize(TSerialize ser, EEntityAspects aspects) override {}
  23.         virtual void Update(const float deltaTime) override                     {}
  24.  
  25.         virtual void OnDamageEvent(EVehicleDamageBehaviorEvent event, const SVehicleDamageBehaviorEventParams& behaviorParams) override;
  26.         virtual void OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params) override {}
  27.  
  28.         virtual void GetMemoryUsage(ICrySizer* s) const override                                     { s->Add(*this); }
  29.  
  30. protected:
  31.  
  32.         CVehicle*       m_pVehicle;
  33.  
  34.         float           m_forceMin;
  35.         float           m_forceMax;
  36.         Vec3            m_impulseDir;
  37.         Vec3            m_angImpulse;
  38.  
  39.         IVehicleHelper* m_pImpulseLocation;
  40.         bool            m_worldSpace;
  41. };
  42.  
  43. #endif
  44.  
downloadVehicleDamageBehaviorImpulse.h Source code - Download CRYENGINE Source code
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