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CRYENGINE Show VehicleDamageBehaviorHitPassenger.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __VEHICLEDAMAGEHITPASSENGER_H__
  4. #define __VEHICLEDAMAGEHITPASSENGER_H__
  5.  
  6. class CVehicle;
  7.  
  8. //! Applies damage to all actors seating in the vehicle for every hit the vehicle receives
  9. class CVehicleDamageBehaviorHitPassenger
  10.         : public IVehicleDamageBehavior
  11. {
  12.         IMPLEMENT_VEHICLEOBJECT
  13.  
  14. public:
  15.  
  16.         CVehicleDamageBehaviorHitPassenger();
  17.         virtual ~CVehicleDamageBehaviorHitPassenger() {}
  18.  
  19.         virtual bool Init(IVehicle* pVehicle, const CVehicleParams& table) override;
  20.         virtual void Reset() override                                           {}
  21.         virtual void Release() override                                         { delete this; }
  22.  
  23.         virtual void Serialize(TSerialize ser, EEntityAspects aspects) override {}
  24.         virtual void Update(const float deltaTime) override                     {}
  25.  
  26.         virtual void OnDamageEvent(EVehicleDamageBehaviorEvent event, const SVehicleDamageBehaviorEventParams& behaviorParams) override;
  27.         virtual void OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params) override {}
  28.  
  29.         virtual void GetMemoryUsage(ICrySizer* s) const override;
  30.  
  31. protected:
  32.  
  33.         IVehicle* m_pVehicle;
  34.  
  35.         int       m_damage;
  36.         bool      m_isDamagePercent;
  37. };
  38.  
  39. #endif
  40.  
downloadVehicleDamageBehaviorHitPassenger.h Source code - Download CRYENGINE Source code
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