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CRYENGINE Show VehicleDamageBehaviorSink.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __VEHICLEDAMAGEBEHAVIORSINK_H__
  4. #define __VEHICLEDAMAGEBEHAVIORSINK_H__
  5.  
  6. class CVehicle;
  7.  
  8. //! Sinks the vehicle if on water (typically a boat). This behaviour is applied when the vehicle is destroyed.
  9. class CVehicleDamageBehaviorSink
  10.         : public IVehicleDamageBehavior
  11. {
  12.         IMPLEMENT_VEHICLEOBJECT
  13. public:
  14.  
  15.         CVehicleDamageBehaviorSink();
  16.         virtual ~CVehicleDamageBehaviorSink() {}
  17.  
  18.         virtual bool Init(IVehicle* pVehicle, const CVehicleParams& table) override;
  19.         virtual void Reset() override;
  20.         virtual void Release() override { delete this; }
  21.  
  22.         virtual void Serialize(TSerialize ser, EEntityAspects aspects) override;
  23.         virtual void Update(const float deltaTime) override {}
  24.  
  25.         virtual void OnDamageEvent(EVehicleDamageBehaviorEvent event, const SVehicleDamageBehaviorEventParams& behaviorParams) override;
  26.         virtual void OnVehicleEvent(EVehicleEvent event, const SVehicleEventParams& params) override;
  27.  
  28.         virtual void GetMemoryUsage(ICrySizer* s) const override { s->Add(*this); }
  29.  
  30.         void         ChangeSinkingBehavior(bool isSinking);
  31.  
  32. protected:
  33.  
  34.         IVehicle* m_pVehicle;
  35.  
  36.         float     m_formerWaterDensity;
  37.         int       m_sinkingTimer;
  38.         bool      m_isSinking;
  39. };
  40.  
  41. #endif
  42.  
downloadVehicleDamageBehaviorSink.h Source code - Download CRYENGINE Source code
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