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CRYENGINE Show MannequinAGExistanceQuery.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. //
  4. //-------------------------------------------------------------------------
  5. //////////////////////////////////////////////////////////////////////////
  6.  
  7. #ifndef __MANNEQUINAGEXISTANCEQUERY_H__
  8. #define __MANNEQUINAGEXISTANCEQUERY_H__
  9.  
  10. #pragma once
  11. #include "IAnimationGraph.h"
  12.  
  13. namespace MannequinAG
  14. {
  15.  
  16. // ============================================================================
  17. // ============================================================================
  18.  
  19. class CMannequinAGExistanceQuery
  20.         : public IAnimationGraphExistanceQuery
  21. {
  22. public:
  23.         CMannequinAGExistanceQuery(IAnimationGraphState* pAnimationGraphState);
  24.         virtual ~CMannequinAGExistanceQuery();
  25.  
  26. private:
  27.         // IAnimationGraphExistanceQuery
  28.         virtual IAnimationGraphState* GetState();
  29.         virtual void SetInput(InputID, float);
  30.         virtual void SetInput(InputID, int);
  31.         virtual void SetInput(InputID, const char*);
  32.  
  33.         virtual bool       Complete();
  34.         virtual CTimeValue GetAnimationLength() const;
  35.         virtual void       Reset();
  36.         virtual void       Release() { delete this; }
  37.         // ~IAnimationGraphExistanceQuery
  38.  
  39. private:
  40.         IAnimationGraphState* m_pAnimationGraphState;
  41. };
  42.  
  43. // ============================================================================
  44. // ============================================================================
  45.  
  46. } // namespace MannequinAG
  47.  
  48. #endif // __MANNEQUINAGEXISTANCEQUERY_H__
  49.  
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