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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. //
  4. ////////////////////////////////////////////////////////////////////////////
  5.  
  6. #include "StdAfx.h"
  7. #include "MannequinAGExistanceQuery.h"
  8.  
  9. // ============================================================================
  10. // ============================================================================
  11.  
  12. namespace MannequinAG
  13. {
  14.  
  15. // ============================================================================
  16. // ============================================================================
  17.  
  18. //////////////////////////////////////////////////////////////////////////
  19. CMannequinAGExistanceQuery::CMannequinAGExistanceQuery(IAnimationGraphState* pAnimationGraphState)
  20.         : m_pAnimationGraphState(pAnimationGraphState)
  21. {
  22.         CRY_ASSERT(m_pAnimationGraphState != NULL);
  23. }
  24.  
  25. //////////////////////////////////////////////////////////////////////////
  26. CMannequinAGExistanceQuery::~CMannequinAGExistanceQuery()
  27. {
  28. }
  29.  
  30. //////////////////////////////////////////////////////////////////////////
  31. IAnimationGraphState* CMannequinAGExistanceQuery::GetState()
  32. {
  33.         return m_pAnimationGraphState;
  34. }
  35.  
  36. //////////////////////////////////////////////////////////////////////////
  37. void CMannequinAGExistanceQuery::SetInput(InputID, float)
  38. {
  39. }
  40.  
  41. //////////////////////////////////////////////////////////////////////////
  42. void CMannequinAGExistanceQuery::SetInput(InputID, int)
  43. {
  44. }
  45.  
  46. //////////////////////////////////////////////////////////////////////////
  47. void CMannequinAGExistanceQuery::SetInput(InputID, const char*)
  48. {
  49. }
  50.  
  51. //////////////////////////////////////////////////////////////////////////
  52. bool CMannequinAGExistanceQuery::Complete()
  53. {
  54.         return true;
  55. }
  56.  
  57. //////////////////////////////////////////////////////////////////////////
  58. CTimeValue CMannequinAGExistanceQuery::GetAnimationLength() const
  59. {
  60.         return CTimeValue();
  61. }
  62.  
  63. //////////////////////////////////////////////////////////////////////////
  64. void CMannequinAGExistanceQuery::Reset()
  65. {
  66. }
  67.  
  68. // ============================================================================
  69. // ============================================================================
  70.  
  71. } // MannequinAG
  72.  
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