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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __MANNEQUIN_UTILS__H__
  4. #define __MANNEQUIN_UTILS__H__
  5.  
  6. #include "ICryMannequinProceduralClipFactory.h"
  7.  
  8. namespace mannequin
  9. {
  10. const char* FindProcClipTypeName(const IProceduralClipFactory::THash& typeNameHash);
  11. }
  12.  
  13. #endif
  14.  
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