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CRYENGINE Show RichSaveGameTypes_info.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #include "RichSaveGameTypes.h"
  4.  
  5. STRUCT_INFO_BEGIN(CryBitmapFileHeader)
  6. STRUCT_VAR_INFO(bfType, TYPE_INFO(uint16))
  7. STRUCT_VAR_INFO(bfSize, TYPE_INFO(uint32))
  8. STRUCT_VAR_INFO(bfReserved1, TYPE_INFO(uint16))
  9. STRUCT_VAR_INFO(bfReserved2, TYPE_INFO(uint16))
  10. STRUCT_VAR_INFO(bfOffBits, TYPE_INFO(uint32))
  11. STRUCT_INFO_END(CryBitmapFileHeader)
  12.  
  13. STRUCT_INFO_BEGIN(CryBitmapInfoHeader)
  14. STRUCT_VAR_INFO(biSize, TYPE_INFO(uint32))
  15. STRUCT_VAR_INFO(biWidth, TYPE_INFO(int32))
  16. STRUCT_VAR_INFO(biHeight, TYPE_INFO(int32))
  17. STRUCT_VAR_INFO(biPlanes, TYPE_INFO(uint16))
  18. STRUCT_VAR_INFO(biBitCount, TYPE_INFO(uint16))
  19. STRUCT_VAR_INFO(biCompression, TYPE_INFO(uint32))
  20. STRUCT_VAR_INFO(biSizeImage, TYPE_INFO(uint32))
  21. STRUCT_VAR_INFO(biXPelsPerMeter, TYPE_INFO(int32))
  22. STRUCT_VAR_INFO(biYPelsPerMeter, TYPE_INFO(int32))
  23. STRUCT_VAR_INFO(biClrUsed, TYPE_INFO(uint32))
  24. STRUCT_VAR_INFO(biClrImportant, TYPE_INFO(uint32))
  25. STRUCT_INFO_END(CryBitmapInfoHeader)
  26.  
  27. STRUCT_INFO_BEGIN(RichSaveGames::GUID)
  28. STRUCT_VAR_INFO(Data1, TYPE_INFO(uint32))
  29. STRUCT_VAR_INFO(Data2, TYPE_INFO(uint16))
  30. STRUCT_VAR_INFO(Data3, TYPE_INFO(uint16))
  31. STRUCT_VAR_INFO(Data4, TYPE_ARRAY(8, TYPE_INFO(unsigned char)))
  32. STRUCT_INFO_END(RichSaveGames::GUID)
  33.  
  34. STRUCT_INFO_BEGIN(RichSaveGames::RICH_GAME_MEDIA_HEADER)
  35. STRUCT_VAR_INFO(dwMagicNumber, TYPE_INFO(uint32))
  36. STRUCT_VAR_INFO(dwHeaderVersion, TYPE_INFO(uint32))
  37. STRUCT_VAR_INFO(dwHeaderSize, TYPE_INFO(uint32))
  38. STRUCT_VAR_INFO(liThumbnailOffset, TYPE_INFO(int64))
  39. STRUCT_VAR_INFO(dwThumbnailSize, TYPE_INFO(uint32))
  40. STRUCT_VAR_INFO(guidGameId, TYPE_INFO(RichSaveGames::GUID))
  41. STRUCT_VAR_INFO(szGameName, TYPE_ARRAY(RM_MAXLENGTH, TYPE_INFO(wchar_t)))
  42. STRUCT_VAR_INFO(szSaveName, TYPE_ARRAY(RM_MAXLENGTH, TYPE_INFO(wchar_t)))
  43. STRUCT_VAR_INFO(szLevelName, TYPE_ARRAY(RM_MAXLENGTH, TYPE_INFO(wchar_t)))
  44. STRUCT_VAR_INFO(szComments, TYPE_ARRAY(RM_MAXLENGTH, TYPE_INFO(wchar_t)))
  45. STRUCT_INFO_END(RichSaveGames::RICH_GAME_MEDIA_HEADER)
  46.  
downloadRichSaveGameTypes_info.h Source code - Download CRYENGINE Source code
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