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CRYENGINE Show CET_GameRules.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #ifndef __CET_GAMERULES_H__
  4. #define __CET_GAMERULES_H__
  5.  
  6. #pragma once
  7.  
  8. #include "ClassRegistryReplicator.h"
  9.  
  10. void AddGameRulesCreation(IContextEstablisher* pEst, EContextViewState state);
  11. void AddGameRulesReset(IContextEstablisher* pEst, EContextViewState state);
  12. void AddSendGameType(IContextEstablisher* pEst, EContextViewState state, CClassRegistryReplicator* pRep, std::vector<SSendableHandle>* pWaitFor);
  13. void AddSendResetMap(IContextEstablisher* pEst, EContextViewState state);
  14. void AddOnClientConnect(IContextEstablisher* pEst, EContextViewState state, bool isReset);
  15. void AddOnClientEnteredGame(IContextEstablisher* pEst, EContextViewState state, bool isReset);
  16. void AddInitImmersiveness(IContextEstablisher* pEst, EContextViewState state);
  17. void AddClearOnHold(IContextEstablisher* pEst, EContextViewState state);
  18. void AddPauseGame(IContextEstablisher* pEst, EContextViewState state, bool pause, bool forcePause);
  19. void AddWaitForPrecachingToFinish(IContextEstablisher* pEst, EContextViewState state, bool* pGameStart);
  20. void AddInitialSaveGame(IContextEstablisher* pEst, EContextViewState state);
  21. void AddClientTimeSync(IContextEstablisher* pEst, EContextViewState state);
  22.  
  23. #endif
  24.  
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