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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. /*************************************************************************
  4.    -------------------------------------------------------------------------
  5.    $Id$
  6.    $DateTime$
  7.    Description:  network breakability: handle failure of playback of events
  8.    -------------------------------------------------------------------------
  9.    History:
  10.    - 22/01/2007   10:34 : Created by Craig Tiller
  11. *************************************************************************/
  12. #ifndef __NULLSTREAM_H__
  13. #define __NULLSTREAM_H__
  14.  
  15. #pragma once
  16.  
  17. #if !NET_USE_SIMPLE_BREAKAGE
  18.  
  19.         #include "IBreakPlaybackStream.h"
  20.  
  21. class CNullStream : public IBreakPlaybackStream
  22. {
  23.         virtual bool                        AttemptAbsorb(const IProceduralBreakTypePtr& pBT)                       { return false; }
  24.         virtual bool                        GotExplosiveObjectState(const SExplosiveObjectState* state)             { return false; }
  25.         virtual bool                        GotProceduralSpawnRec(const SProceduralSpawnRec* rec)                   { return false; }
  26.         virtual bool                        GotJointBreakRec(const SJointBreakRec* rec)                             { return false; }
  27.         virtual bool                        GotJointBreakParticleRec(const SJointBreakParticleRec* rec)             { return false; }
  28.         virtual IBreakReplicatorListenerPtr Playback(CBreakReplicator* pReplicator, INetBreakagePlaybackPtr pBreak) { return 0; }
  29.         virtual bool                        SetMagicId(int id)                                                      { return false; }
  30. };
  31.  
  32. #endif // !NET_USE_SIMPLE_BREAKAGE
  33.  
  34. #endif
  35.  
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