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CRYENGINE Show IBreakPlaybackStream.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. /*************************************************************************
  4.    -------------------------------------------------------------------------
  5.    $Id$
  6.    $DateTime$
  7.    Description:  network breakability: handle playback of events
  8.    -------------------------------------------------------------------------
  9.    History:
  10.    - 22/01/2007   10:34 : Created by Craig Tiller
  11. *************************************************************************/
  12. #ifndef __IBREAKPLAYBACKSTREAM_H__
  13. #define __IBREAKPLAYBACKSTREAM_H__
  14.  
  15. #pragma once
  16.  
  17. #if !NET_USE_SIMPLE_BREAKAGE
  18.  
  19. class CBreakReplicator;
  20. struct SExplosiveObjectState;
  21. struct SProceduralSpawnRec;
  22. struct SJointBreakRec;
  23. struct SJointBreakParticleRec;
  24.  
  25. struct IBreakPlaybackStream : public _reference_target_t
  26. {
  27.         virtual bool                        AttemptAbsorb(const IProceduralBreakTypePtr& pBT) = 0;
  28.  
  29.         virtual bool                        GotExplosiveObjectState(const SExplosiveObjectState* state) = 0;
  30.         virtual bool                        GotProceduralSpawnRec(const SProceduralSpawnRec* rec) = 0;
  31.         virtual bool                        GotJointBreakRec(const SJointBreakRec* rec) = 0;
  32.         virtual bool                        GotJointBreakParticleRec(const SJointBreakParticleRec* rec) = 0;
  33.         virtual bool                        SetMagicId(int id) = 0;
  34.         virtual IBreakReplicatorListenerPtr Playback(CBreakReplicator* pReplicator, INetBreakagePlaybackPtr pBreak) = 0;
  35. };
  36. typedef _smart_ptr<IBreakPlaybackStream> IBreakPlaybackStreamPtr;
  37.  
  38. #endif // ! NET_USE_SIMPLE_BREAKAGE
  39.  
  40. #endif
  41.  
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