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CRYENGINE Show IRangeSignaling.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. /********************************************************************
  4.    ---------------------------------------------------------------------
  5.    File name:   IRangeSignaling.h
  6.    $Id$
  7.    $DateTime$
  8.    Description: Signal entities based on ranges from other entities
  9.    ---------------------------------------------------------------------
  10.    History:
  11.    - 12:03:2009 : Interface created by Kevin Kirst
  12.  
  13.  *********************************************************************/
  14.  
  15. #ifndef __IRANGESIGNALING_H__
  16. #define __IRANGESIGNALING_H__
  17.  
  18. struct IAISignalExtraData;
  19.  
  20. struct IRangeSignaling
  21. {
  22.         virtual ~IRangeSignaling() {}
  23.  
  24.         virtual bool AddRangeSignal(EntityId IdEntity, float fRadius, float fBoundary, const char* sSignal, IAISignalExtraData* pData = NULL) = 0;
  25.         virtual bool AddTargetRangeSignal(EntityId IdEntity, EntityId IdTarget, float fRadius, float fBoundary, const char* sSignal, IAISignalExtraData* pData = NULL) = 0;
  26.         virtual bool AddAngleSignal(EntityId IdEntity, float fAngle, float fBoundary, const char* sSignal, IAISignalExtraData* pData = NULL) = 0;
  27.         virtual bool DestroyPersonalRangeSignaling(EntityId IdEntity) = 0;
  28.         virtual void ResetPersonalRangeSignaling(EntityId IdEntity) = 0;
  29.         virtual void EnablePersonalRangeSignaling(EntityId IdEntity, bool bEnable) = 0;
  30. };
  31.  
  32. #endif //__IRANGESIGNALING_H__
  33.  
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