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CRYENGINE Show WaterRippleManager.h Source code

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  1. // Copyright 2001-2016 Crytek GmbH / Crytek Group. All rights reserved.
  2.  
  3. #pragma once
  4.  
  5. class CWaterRippleManager final
  6. {
  7. public:
  8.         static int32 OnEventPhysCollision(const EventPhys* pEvent);
  9.  
  10. public:
  11.         CWaterRippleManager();
  12.         ~CWaterRippleManager();
  13.  
  14.         void GetMemoryUsage(ICrySizer* pSizer) const;
  15.  
  16.         void Initialize();
  17.  
  18.         void Finalize();
  19.  
  20.         void OnFrameStart();
  21.  
  22.         void Render(const SRenderingPassInfo& passInfo);
  23.  
  24.         void AddWaterRipple(const Vec3 position, float scale, float strength);
  25.  
  26. private:
  27.         std::vector<SWaterRippleInfo> m_waterRippleInfos;
  28. };
  29.  
downloadWaterRippleManager.h Source code - Download CRYENGINE Source code
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